群星 自建种族如何修改 自建种族修改代码一览
群星 自建种族如何修改 自建种族修改代码一览
看到有玩家在论坛发帖问自建种族如何修改,下面为大家带来自建种族修改代码一览,感兴趣的玩家不要错过哦。
群星 自建种族修改代码一览
Trait Key
Trait Name
Effect of Trait
Exclusive with
Possible Initial Trait?
Agrarian* Food: +15%NoneYestrait_thrifty
Thrifty* Energy Credits: +15%NoneYestrait_industrious
Industrious* Minerals: +15%NoneYestrait_intelligent
Intelligent* Engineering Output: +10% * Physics Output: +10%
* Society Output: +10%NoneYestrait_natural_engineers
Natural Engineers* Engineering Output: +15%Natural Physicists Natural SociologistYestrait_natural_physicists
Natural Physicists* Physics Output: +15%Natural Engineers Natural SociologistYestrait_natural_sociologists
Natural Sociologists* Society Output: +15%Natural Engineers Natural PhysicistsYestrait_extremely_adaptive
Extremely Adaptive* Habitability: +20%Adaptive Non-AdaptiveYestrait_adaptive
Adaptive* Habitability: +10%Extremely Adaptive Non-AdaptiveYestrait_nonadaptive
Nonadaptive* Habitability: -10%Extremely Adaptive AdaptiveYestrait_rapid_breeders
Rapid Breeders* Growth Time: -10%Slow BreedersYestrait_slow_breeders
Slow Breeders* Growth Time: +15%Rapid BreedersYestrait_talented
Talented* Leader Skill Levels: +1NoneYestrait_quick_learners
Quick Learners* Leader Experience Gain: +25%Slow LearnersYestrait_slow_learners
Slow Learners* Leader Experience Gain: -25%Quick LearnersYestrait_very_strong
Very Strong* Army Damage: +40% * Minerals: +10%Strong
WeakYestrait_strong
Strong* Army Damage: +20% * Minerals: +5%Very Strong
WeakYestrait_weak
Weak* Army Damage: -20%Very Strong WeakYestrait_nomadic
Nomadic* Migration Time: -50% * Resettlement Cost: -33%SedentaryYestrait_sedentary
Sedentary* Migration Time: +50%* Resettlement Cost: +33%NoneYestrait_communal
Communal* Happiness: +5%SolitaryYestrait_solitary
Solitary* Happiness: -5%CommunalYestrait_charismatic
Charismatic* Other Species Happiness per pop: +1%RepugnantYestrait_repugnant
Repugnant* Other Species Happiness per pop: -1%CharismaticYestrait_conformists
Conformists* Ethics Divergence: -20%NoneYestrait_venerable
Venerable* Leader Lifespan: +120EnduringYestrait_enduring
Enduring* Leader Lifespan: +30VenerableYestrait_decadent
Decadent* Resource Output without Slaves: -10%NoneYestrait_resilient
Resilient* Garrison Health: +100%* Fortification Defensive Bonus: +50%NoneYestrait_irradiatedIrradiated* Tomb World Habitability: +100%,Leader Lifespan:+30NoneNotrait_upliftedUplifted* Happiness: +20% when living under the rule of the nation that uplifted themNoneNotrait_mechanicalMechanical NoneNotrait_robotic_1Robot NoneNotrait_robotic_2Droid NoneNotrait_robotic_3Synthetic NoneNo







