骑马与砍杀战团维京征服 开局选项对属性的影响分析

时间:2022-11-30 04:34:29 来源:网络 发布:手游网 浏览:7次

骑马与砍杀战团维京征服 开局选项对属性的影响分析

今天为大家带来的是骑马与砍杀战团维京征服开局选项对属性的影响分析,一起来看看吧!

BASE ATTRIBUTES(基本属性):

Attribute(属性) Value(值) STR(力量) 4 AGI(敏捷) 4 INT(智慧) 5 CHA(魅力) 5

STORYLINE CAMPAIGN(故事模式):

+1 Sea King skill(海贼王?- -)

GENDER(性别):

male(男性): str(力量) +4, agi(敏捷) +4

female(女性): int(智慧) +4, cha(魅力) +4

HEIGHT(身高):

tall(高大): str(力量) +3

normal(中等身材): str(力量) +1, agi(敏捷) +1

short(矮小): agi(敏捷) +3

AGE(年龄):

young(年轻的): str(力量) +4, agi(敏捷) +4

adult(中年的:) str(力量) +3, agi(敏捷)+3, int(智力)+3, cha(魅力)+3

old(较老的): int(智慧)+4, cha(魅力)+4

PERSONALITY(性格):

sanguine(乐观): str(力量) +1

phlegmatic(冷漠): agi(敏捷) +1

melancholic(忧郁): int(智慧) +1

choleric(暴躁): cha(魅力) +1

VIRTUE(优点):

wisdom(睿智): int(智慧) +1

fortitude(坚毅): str(力量) +1

temperance(节制): agi(敏捷) +1

justice(正义): cha(魅力) +1

NATIONALITY(民族):

Anglo-saxon(盎格鲁-撒克逊): cha(魅力) +2

foreigner(外乡人): int(智慧) +2

Scoto-Pict(皮克特人): agi(敏捷) +2

Briton(不列颠人): agi(敏捷) +1, cha(魅力) +1

Irish(爱尔兰人): agi(敏捷) +2

Frisian(弗里斯兰人): str(力量) +1, int(智慧) +1

Norse(挪威人): str(力量) +2

FATHER’S OCCUPATION(父亲的职业):

ChoiceSkill(选项) Sea King(海贼王) Navig.(领航) Iron.(铁骨) P. strike(强击) P. throw(强掷) P. draw(强弓) W. maint.(武器保养) W. mastr.(武器掌握) Athl.(跑动) Riding(骑术) Loot.(掠夺) Train.(训练) outlaw(歹徒) 0 0 0 0 0 +2 0 +2 0 0 +2 0 noble(贵族) 0 0 0 +2 0 0 +2 +2 -2 +2 0 +2 merchant(商人) 0 +2 0 0 0 0 0 +2 0 0 +2 0 craftsman(工匠) 0 0 0 +2 0 0 +4 +1 0 0 +1 0 priest(牧师) 0 0 0 0 0 0 0 0 0 0 0 0 peasant(农民) 0 0 0 +2 0 +1 +1 +1 +2 0 +1 0 base skill values(基础值)
0
0
5
2
4
1
1
2
5
0
0
0
ChoiceSkill(职业) Track.(跟踪) Tactics(战术) Path-F.(寻路) Spot.(侦查) Inv. Mang.(物品管理) Wound Tr.(疗伤) Surg.(手术) F. Aid(急救) Eng.(工程) Persu.(说服) Lead.(统御) Trade(交易 outlaw(歹徒) +4 0 +2 +2 0 0 0 0 0 0 0 0 noble(贵族) 0 +2 0 0 0 0 0 0 +2 +2 +2 0 merchant(商人) 0 0 +2 0 +2 0 0 0 0 0 0 +4 craftsman(工匠) 0 0 0 0 +2 0 0 0 +4 0 0 +2 priest(牧师) 0 0 0 0 +2 +2 +2 +4 0 +2 0 +2 peasant(农民) 0 0 0 0 +2 0 0 +2 0 0 0 +2 base skill values(基础值)
0
0
0
0
1
0
0
1
0
1
1
1

LEARNT AS CHILD(小时候学到的):

ChoiceSkill(选项) Sea King(海贼王) Navig.(领航) Iron.(铁骨) P. strike(强击) P. throw(强掷) P. draw(强弓) W. maint.(武器保养) W. mastr.(武器掌握) Athl.(跑动) Riding(骑术) Loot.(掠夺) Train.(训练) farming(耕种) 0 0 0 0 0 0 0 0 0 0 +2 0 martial arts(武术) 0 0 0 0 0 0 0 +1 0 +2 0 +2 crafts(手工艺) 0 0 0 0 0 -1 +1 +1 0 0 +1 0 oratory(吟游) 0 0 0 -2 0 -1 -1 -1 -2 0 0 0 stealing(偷窃) 0 0 -2 -1 0 +1 -1 0 0 0 0 0 base skill values(基础值)
0
0
5
2
4
1
1
2
5
0
0
0
ChoiceSkill(选项) Track.(跟踪) Tactics(战术) Path-F.(寻路) Spot.(侦查) Inv. Mang.(物品管理) Wound Tr.(疗伤) Surg.(手术) F. Aid(急救) Eng.(工程) Persu.(说服) Lead.(统御) Trade(交易) farming(耕种) +2 0 +2 0 +1 0 0 0 0 0 0 0 martial arts(武术) 0 +2 0 0 0 0 0 0 0 0 +2 0 crafts(手工艺) 0 0 0 0 +2 0 0 0 +2 +1 +1 +1 oratory(吟游) 0 0 0 0 +2 +2 +2 +2 0 +4 +2 +2 stealing(偷窃) +2 0 +4 +2 0 0 0 0 0 +2 +2 0 base skill values(基础值)
0
0
0
0
1
0
0
1
0
1
1
1

This choice affects starting weapon proficiencies as well(以上选择同时会影响武器熟练度):

ProficiencyChoice(选项) farming(耕种) martial arts(武术) crafts(手工艺) oratory(吟游)) stealing(偷窃) One H. Weapons(单手武器) 91 91 91 91 91 Two H. Weapons(双手武器) 72 91 72 72 72 Polearms(长杆武器) 91 91 91 91 91 Archery(弓箭)) 72 91 72 72 91 Crossbows(弩) 72 91 72 72 72 Throwing(投掷) 91 91 91 72 91 Slings(抛石) 91 91 91 91 91

VOCATION(职业):

priest(牧师): no effect on stats(无影响)

landowner(地主): no effect on stats(无影响)

hunter(猎人): no effect on stats(无影响)

traveler(旅行者): no effect on stats(无影响)

slave(奴隶): no effect on stats(无影响)

However vocation do affects your starting gear/money(但是职业选择会影响你的初始装备和金钱)

RELIGION(宗教信仰):

no effect on stats(无影响)

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